It is possible for the same ability to drop on multiple difficulties within the same map, though this amount gradually diminishes after Desert Temple and Winter Outpost. Shield abilities: These abilities scale with Stamina (or the user's max HP) and provide a shield from damage up to a certain threshold.Įach difficulty has multiple abilities that are able to drop, with damage-dealing abilities making up most of the abilities in Dungeon Quest.Taunting abilities: These abilities are used to pull enemies away from damage-dealing allies.Speed boosting abilities: Some abilities provide players with a temporary speed boost.Damage boosting abilities: These abilities are used in combination with a damage ability in order to boost the overall output of an attack.Healing abilities: These abilities scale with Spell power and are used to heal allies.Spell damage abilities: These abilities scale with Spell power and directly deal damage to enemies.Physical damage abilities: These abilities scale with Physical power and directly deal damage to enemies.There are multiple types of abilities that players can use, with each serving as a damage ability, a support ability, or a combination of the two: ![]() Abilities will either scale with spell power, physical power, stamina, or are considered "taunts", which do not scale with anything. Abilities are used as the primary form of damage for Mages and Warriors, and the primary form of support for Healers and Tanks. Due to the large amount of content on this page, all tables are collapsed by default.Ībilities are an item that can be used in battle that provide a variety of effects.
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